Wednesday, 8 October 2014

Cockpit LiSMA Breakdown

Hey!

Here's a short breakdown as promised. If you have any questions, just let me know!
I recommend opening the images in a new tab for clarity. :)










Tuesday, 7 October 2014

Updated LiSMA

Hey everyone,

I've created a new portfolio piece featuring the bust in my demo reel.  If you recall I created a body for her a few months ago (scroll down), and now I've created a bit of context for her.  I will also add her to my demo reel in the coming weeks - just gotta set up those renders. :)

I plan on posting a break down of my Photoshop file tomorrow, but I just wanted to get this out there today because I'm rather happy with the result.


Sunday, 20 July 2014

Random Stuff!

Just some random drawings I've done recently!


These are some cards I did for something I am/was working on with Jack Shirai. (@Roshirai)





Tuesday, 27 May 2014

I was just doing some sketches today and I decided to colour one of 'em in! It's a Zelda fanart.  I've always loved Zelda and like to think of her as a rather powerful character even though we don't get much characterization of her through the games (*cough* damsel in distress).


Here are the sketches on her page - just for fun. ;)


Annnnd one last thing. A render of something I started a suuuuper long time ago an
d I don't think I've really uploaded an image of it anywhere, so why not do it now!



Monday, 19 May 2014

Some Birds and a Robot!

I've been mostly thinking about working on my pixel art skills since it's such a cool medium and seems to be very handy!  Pixel art is a lot more complicated than you might think! I'm just starting to understand that now.  I can' imagine how people animate pixel art so well!



These guys aren't pixel, but I think they're cute all the same. :)

This is a banner I did for my company for when they went to PAX East!
The blog post describing the experience can be found on Skunkwerks' Devblog.


Tuesday, 4 February 2014

Hey everyone!

I spent the past couple days at work making a banner for Skunkwerks Software!

Skunkwerks Kinetic's Website
YouTube Channel

I am very proud of how this turned out. The models for the vehicles, the turret, and the pillar in the background were done by Garret Randell.
The rest of  the models and such were done myself in Maya and Photoshop.  It appears that the aspect ratio for the banner is actually more standard than what I made so in the next few days I'll be adding more to the top of this image.


Sunday, 26 January 2014

I spent the past weekend at UBC participating in the Vancouver portion of Global Game Jam! Apparently our site was the largest in the world with around 360 jammers! Crazy.  I jammed with a coworker for the weekend and we created a cool little game we lovingly titled "sklerp."

The idea is to get dots into their goal dot! You get them to stick by pressing the letter on the keyboard associated with the letter on the dot. Pretty simple!  All the sounds in the game were done by voice.

You can play the game by downloading it from the official jam website:
http://globalgamejam.org/2014/games/sklerp


Monday, 6 January 2014

Here are a few little bird studies I did. I just used Google images for reference. :)


Thursday, 2 January 2014

This is a watercolour painting of Vancouver I did for a Christmas gift exchange. :)


Here are some sketches I've done over the past little while.




This is my first 2D walk cycle! I am quite proud of it.



Monday, 4 November 2013

Just a guy in a suit I drew a little while ago, thought I'd clean it up a bit.  I'll probably try to finish the entire drawing.


Friday, 25 October 2013


Long time no post! 

I haven't made a more complete piece in a while so I decided to take a quick little drawing from my sketchbook.  I improved the pose and coloured it in.!



Thursday, 12 September 2013

Orcajam!

Long time no post!

I was at Orcajam last weekend and made a crazy little game with a couple friends called "Hook Up! An Anglerfish Love Story."  If you don't know about how angler fish reproduce, this little game will teach you.

 You play as Barry, a male angler fish looking for a suitable female angler fish to "mate" with.  Of course this basically means to fuse into her side and become a means for fertilizing eggs.


To play, just click download and open the executable!
http://jam.orcajam.com/submissions/4-hook-up

Wednesday, 30 May 2012

Demo Reel Renders

Here are some renders of my demo reel that I've been working on.


Friday, 13 April 2012

Deer-Rigged

I've finally rigged my deer!!  I did it with a little help from another student - mostly using his rig as reference.

Lit simply with mental ray Physical Sun and Sky.




Saturday, 24 March 2012

The Ladybug and the Lily

Long time no post!!

This is my final presentation page for my ladybug and lily scene!!  It's fairly large, so you will most likely need to scroll in order to see everything!

It contains my wireframe and texture break-downs.  I modelled it in maya, used zbrush for normals and textured in photoshop!

Thanks.





Saturday, 4 February 2012

Repiratory Helmet

This is a helmet I modeled in Maya roughly 6 months ago. I'm not sure if I 'll texture it or not.  I don't have much time before I graduate to do so!


This is one side of my concept sketch


Finished Model


Tuesday, 27 September 2011

Siren WIP

Here's another work in progress for my siren demo reel concept.  Please let me know what you think!


Tuesday, 16 August 2011

Friday, 12 August 2011

Wrecked Ship Matte PAinting WIP

I'm considering making a model of this, with out all of the fancy background for my demo reel.  The front of the ship will have a mermaid-type siren sitting on it.  The idea is that she has called ship and crashed it.  If I do this for my reel, the scene will be on a turntable, so imagine this in a smaller scale.